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	<title>Comments for geek2geek</title>
	<link>http://blog.geek2geek.info</link>
	<description>What we have here is a failure to communicate.</description>
	<pubDate>Mon, 29 Dec 2008 05:49:21 +0000</pubDate>
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		<title>Comment on “I Didn’t Say You Stole My Money” by Kevin</title>
		<link>http://feeds.feedburner.com/~r/geek2geekComments/~3/497516412/</link>
		<author>Kevin</author>
		<pubDate>Mon, 29 Dec 2008 03:58:45 +0000</pubDate>
		<guid isPermaLink="false">http://blog.geek2geek.info/2008/01/29/i-didnt-say-you-stole-my-money/#comment-261</guid>
		<description>As a PhD student in Linguistics, I feel like I should weigh in with another good (if somewhat pedestrian) example:  In English, stress can completely alter the meaning of a noun phrase.  Take the following:

GLASS containers

vs.

glass CONTAINERS

The former describes a container FOR glasses, which may or may not be MADE OF glass.  The latter describes a container MADE of glass which may or may not be FOR glasses.

The difference between these two phrases in terms of audible stress is subtle, but I assure you it's there.</description>
		<content:encoded><![CDATA[<p>As a PhD student in Linguistics, I feel like I should weigh in with another good (if somewhat pedestrian) example:  In English, stress can completely alter the meaning of a noun phrase.  Take the following:</p>
<p>GLASS containers</p>
<p>vs.</p>
<p>glass CONTAINERS</p>
<p>The former describes a container FOR glasses, which may or may not be MADE OF glass.  The latter describes a container MADE of glass which may or may not be FOR glasses.</p>
<p>The difference between these two phrases in terms of audible stress is subtle, but I assure you it&#8217;s there.</p>
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		<title>Comment on “I Didn’t Say You Stole My Money” by Stumbler</title>
		<link>http://feeds.feedburner.com/~r/geek2geekComments/~3/480109025/</link>
		<author>Stumbler</author>
		<pubDate>Tue, 09 Dec 2008 21:09:27 +0000</pubDate>
		<guid isPermaLink="false">http://blog.geek2geek.info/2008/01/29/i-didnt-say-you-stole-my-money/#comment-260</guid>
		<description>Nah I'm good just looking at this page</description>
		<content:encoded><![CDATA[<p>Nah I&#8217;m good just looking at this page</p>
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		<title>Comment on “I Didn’t Say You Stole My Money” by Anonymous</title>
		<link>http://feeds.feedburner.com/~r/geek2geekComments/~3/479477811/</link>
		<author>Anonymous</author>
		<pubDate>Tue, 09 Dec 2008 06:04:17 +0000</pubDate>
		<guid isPermaLink="false">http://blog.geek2geek.info/2008/01/29/i-didnt-say-you-stole-my-money/#comment-259</guid>
		<description>it works in spanish too

Mamá me lavó la blanca My mom washed the white one
Mamáme la bola blanca Suck my ball white girl</description>
		<content:encoded><![CDATA[<p>it works in spanish too</p>
<p>Mamá me lavó la blanca My mom washed the white one<br />
Mamáme la bola blanca Suck my ball white girl</p>
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		<title>Comment on “I Didn’t Say You Stole My Money” by kzy</title>
		<link>http://feeds.feedburner.com/~r/geek2geekComments/~3/368951667/</link>
		<author>kzy</author>
		<pubDate>Tue, 19 Aug 2008 03:12:21 +0000</pubDate>
		<guid isPermaLink="false">http://blog.geek2geek.info/2008/01/29/i-didnt-say-you-stole-my-money/#comment-257</guid>
		<description>even cooler is the "sayers" eye movements while saying it...just try it.  your eyes will move progressively to the right.</description>
		<content:encoded><![CDATA[<p>even cooler is the &#8220;sayers&#8221; eye movements while saying it&#8230;just try it.  your eyes will move progressively to the right.</p>
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		<title>Comment on What you can learn from The Pickup Artist by travel insurance from uk</title>
		<link>http://feeds.feedburner.com/~r/geek2geekComments/~3/366859423/</link>
		<author>travel insurance from uk</author>
		<pubDate>Sat, 16 Aug 2008 22:49:05 +0000</pubDate>
		<guid isPermaLink="false">http://blog.geek2geek.info/2008/01/24/what-you-can-learn-from-the-pickup-artist/#comment-256</guid>
		<description>Just dropping in to let you know you have an interesting site. I hope you'll continue to work on it. Wishing you all the best.</description>
		<content:encoded><![CDATA[<p>Just dropping in to let you know you have an interesting site. I hope you&#8217;ll continue to work on it. Wishing you all the best.</p>
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	<feedburner:origLink>http://blog.geek2geek.info/2008/01/24/what-you-can-learn-from-the-pickup-artist/#comment-256</feedburner:origLink></item>
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		<title>Comment on “I Didn’t Say You Stole My Money” by Bob</title>
		<link>http://feeds.feedburner.com/~r/geek2geekComments/~3/339403175/</link>
		<author>Bob</author>
		<pubDate>Fri, 18 Jul 2008 21:20:29 +0000</pubDate>
		<guid isPermaLink="false">http://blog.geek2geek.info/2008/01/29/i-didnt-say-you-stole-my-money/#comment-254</guid>
		<description>Natural language will always be somewhat ambiguous.  Programming Languages are far more precise.

&lt;a href="http://www.codesplunk.com" rel="nofollow"&gt;Programming Language Questions &amp; Review&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>Natural language will always be somewhat ambiguous.  Programming Languages are far more precise.</p>
<p><a href="http://www.codesplunk.com" rel="nofollow">Programming Language Questions &amp; Review</a></p>
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	<feedburner:origLink>http://blog.geek2geek.info/2008/01/29/i-didnt-say-you-stole-my-money/#comment-254</feedburner:origLink></item>
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		<title>Comment on “I Didn’t Say You Stole My Money” by Auliya</title>
		<link>http://feeds.feedburner.com/~r/geek2geekComments/~3/315626720/</link>
		<author>Auliya</author>
		<pubDate>Thu, 19 Jun 2008 18:47:39 +0000</pubDate>
		<guid isPermaLink="false">http://blog.geek2geek.info/2008/01/29/i-didnt-say-you-stole-my-money/#comment-253</guid>
		<description>Oh god. The original post was so obvious and devoid of information I couldn't figure out why everyone was stumbling here. THEN I READ THE COMMENTS. Now, I understand. Rofl.</description>
		<content:encoded><![CDATA[<p>Oh god. The original post was so obvious and devoid of information I couldn&#8217;t figure out why everyone was stumbling here. THEN I READ THE COMMENTS. Now, I understand. Rofl.</p>
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		<title>Comment on Dropped Calls by Shlomi Fish</title>
		<link>http://feeds.feedburner.com/~r/geek2geekComments/~3/297315362/</link>
		<author>Shlomi Fish</author>
		<pubDate>Sat, 24 May 2008 15:17:56 +0000</pubDate>
		<guid isPermaLink="false">http://blog.geek2geek.info/2008/01/11/dropped-calls/#comment-252</guid>
		<description>Hi! 

Nice blog - I'll subscribe later. However, I should note that in one of my default browsers - Konqueror, I don't have Flash, because it is either that or full-Flash all the time. (And I hate them intrusive Flash ads). On Firefox, I normally use FlashBlock which makes surfing much more enjoyable, but I'm also using Konqi a lot.

In any case, if you just embed the Flash applet, then I don't see anything and have to figure out there's something beside the snothing. So please also include the link to the applet or the .flv on YouTube or where-ever. Otherwise, it's bad usability.

Regards,

        Shlomi Fish</description>
		<content:encoded><![CDATA[<p>Hi! </p>
<p>Nice blog - I&#8217;ll subscribe later. However, I should note that in one of my default browsers - Konqueror, I don&#8217;t have Flash, because it is either that or full-Flash all the time. (And I hate them intrusive Flash ads). On Firefox, I normally use FlashBlock which makes surfing much more enjoyable, but I&#8217;m also using Konqi a lot.</p>
<p>In any case, if you just embed the Flash applet, then I don&#8217;t see anything and have to figure out there&#8217;s something beside the snothing. So please also include the link to the applet or the .flv on YouTube or where-ever. Otherwise, it&#8217;s bad usability.</p>
<p>Regards,</p>
<p>        Shlomi Fish</p>
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	<feedburner:origLink>http://blog.geek2geek.info/2008/01/11/dropped-calls/#comment-252</feedburner:origLink></item>
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		<title>Comment on NARROW and DEEP: That’s Good Interface, Baby by Carl Pham</title>
		<link>http://feeds.feedburner.com/~r/geek2geekComments/~3/294857428/</link>
		<author>Carl Pham</author>
		<pubDate>Wed, 21 May 2008 07:21:08 +0000</pubDate>
		<guid isPermaLink="false">http://blog.geek2geek.info/2008/02/06/narrow-and-deep-thats-good-interface-baby/#comment-251</guid>
		<description>You've overlooked -- or just haven't discussed -- a far more potent possibility in an age when most of this behaviour is in software, not hard-wired.  Why doesn't the ATM learn from me the way a teller would (only at a lower level)?  That's not particularly hard to program.  Have I (i.e. this card and this PIN) been to this machine before?  Or any machine on this network?  No?  Well, then, give me the EZ menu for Dummies, walk me through this real carefully. I won't mind; since this is my first time, I am &lt;i&gt;expecting&lt;/i&gt; to take a while.

Or have I been here before?  If so, what language did I use?  English every time?  Well let's get rid of the language question then.  Have I ever made a deposit?  Yes?  Dozens of times, in fact?  Well then, let's switch from the "deep and narrow" style to the "wide and shallow" style preferred by power users.  How often have I asked for a receipt?  Never?  Replace the "Do you want a receipt?" screen with some small toggle option on the initial (or final) screen.  Always?  Just print one without asking.  How much cash do I ask for?  Wildly varying amounts?  Just ask me to key it in.  Always one of three or four amounts ($20, $40, $100)?  Then give me some quick buttons for that right up front, and put the keypad entry in the background.

And so forth.  All you need to do is build a model of your user's state of expertise, from newbie to pro, then use the information coming in about his behaviour to validate the model.  You can build as complex a model as you have money for, and be as conservative or aggressive about trusting it as your customer service hotline complaints tell you works.

But the point is that what probably &lt;i&gt;most&lt;/i&gt; bugs people about interacting with mechanical interfaces instead of fellow human beings is that they don't learn, ever.  That could be changed.  (Bonus: it solves the problem of trying to come up with The One True Interface Design that works for everyone -- why bother?  Let the interface adapt to the user.)</description>
		<content:encoded><![CDATA[<p>You&#8217;ve overlooked &#8212; or just haven&#8217;t discussed &#8212; a far more potent possibility in an age when most of this behaviour is in software, not hard-wired.  Why doesn&#8217;t the ATM learn from me the way a teller would (only at a lower level)?  That&#8217;s not particularly hard to program.  Have I (i.e. this card and this PIN) been to this machine before?  Or any machine on this network?  No?  Well, then, give me the EZ menu for Dummies, walk me through this real carefully. I won&#8217;t mind; since this is my first time, I am <i>expecting</i> to take a while.</p>
<p>Or have I been here before?  If so, what language did I use?  English every time?  Well let&#8217;s get rid of the language question then.  Have I ever made a deposit?  Yes?  Dozens of times, in fact?  Well then, let&#8217;s switch from the &#8220;deep and narrow&#8221; style to the &#8220;wide and shallow&#8221; style preferred by power users.  How often have I asked for a receipt?  Never?  Replace the &#8220;Do you want a receipt?&#8221; screen with some small toggle option on the initial (or final) screen.  Always?  Just print one without asking.  How much cash do I ask for?  Wildly varying amounts?  Just ask me to key it in.  Always one of three or four amounts ($20, $40, $100)?  Then give me some quick buttons for that right up front, and put the keypad entry in the background.</p>
<p>And so forth.  All you need to do is build a model of your user&#8217;s state of expertise, from newbie to pro, then use the information coming in about his behaviour to validate the model.  You can build as complex a model as you have money for, and be as conservative or aggressive about trusting it as your customer service hotline complaints tell you works.</p>
<p>But the point is that what probably <i>most</i> bugs people about interacting with mechanical interfaces instead of fellow human beings is that they don&#8217;t learn, ever.  That could be changed.  (Bonus: it solves the problem of trying to come up with The One True Interface Design that works for everyone &#8212; why bother?  Let the interface adapt to the user.)</p>
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		<title>Comment on The Bay Of Execution and Evaluation by Carl Pham</title>
		<link>http://feeds.feedburner.com/~r/geek2geekComments/~3/294843959/</link>
		<author>Carl Pham</author>
		<pubDate>Wed, 21 May 2008 07:01:16 +0000</pubDate>
		<guid isPermaLink="false">http://blog.geek2geek.info/2008/02/07/the-bay-of-execution-and-evaluation/#comment-250</guid>
		<description>See, that's the weird OCD thing about programmers.  They feel &lt;i&gt;everything&lt;/i&gt; ought to be designed beautifully, whatever the cost, and whatever the benefit.  This is, economically and practically speaking, nuts.

The number of strangers who drop into SFO and want to take BART to downtown and who have no friends or family there to help them out with this stuff is pretty much a set of measure zero.  Far too small to waste valuable engineering design talent on, when those $150,000 a year men could be put to use, say, making sure the damn trains run at all, and on time (which is hard enough for BART to pull off on a regular basis).

I'm not saying your criticism aren't spot on.  They surely are.  But it sounds like it hasn't quite occured to you yet that nearly everything you see around you has had the minimum possible amount of design talent spent on it, with the consequence that, if you have any design talent (or critical thinking skills) yourself, you're bound to be disappointed in the quality of design of nearly everything.  But this is &lt;i&gt;efficient&lt;/i&gt;, this is how it should be.  If as a society we wasted design talent where it wasn't &lt;i&gt;necessary&lt;/i&gt;, e.g. designing BART ticket machines, it wouldn't be available for where it &lt;i&gt;was&lt;/i&gt;, e.g. designing the bridges over which BART trains run.</description>
		<content:encoded><![CDATA[<p>See, that&#8217;s the weird OCD thing about programmers.  They feel <i>everything</i> ought to be designed beautifully, whatever the cost, and whatever the benefit.  This is, economically and practically speaking, nuts.</p>
<p>The number of strangers who drop into SFO and want to take BART to downtown and who have no friends or family there to help them out with this stuff is pretty much a set of measure zero.  Far too small to waste valuable engineering design talent on, when those $150,000 a year men could be put to use, say, making sure the damn trains run at all, and on time (which is hard enough for BART to pull off on a regular basis).</p>
<p>I&#8217;m not saying your criticism aren&#8217;t spot on.  They surely are.  But it sounds like it hasn&#8217;t quite occured to you yet that nearly everything you see around you has had the minimum possible amount of design talent spent on it, with the consequence that, if you have any design talent (or critical thinking skills) yourself, you&#8217;re bound to be disappointed in the quality of design of nearly everything.  But this is <i>efficient</i>, this is how it should be.  If as a society we wasted design talent where it wasn&#8217;t <i>necessary</i>, e.g. designing BART ticket machines, it wouldn&#8217;t be available for where it <i>was</i>, e.g. designing the bridges over which BART trains run.</p>
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